She’ll then ask you to walk her to the bow of the ship one morning (and then back in the evening). One of her quests will highlight the fact that she is having a harder time with mobility so you will be tasked with placing her cottage on the ground floor (the ship can often become a jigsaw puzzle of assorted homes and resource buildings being stacked atop one another so it’s fairly common for her cottage to initially be placed a few levels up by the time she joins the ship). But as her time with your motley crew of other spirits continues, the journey starts to wear on her. When you recruit her, she is warm and kind and sets up a little place on your boat in her cute little cottage. One such character is Alice, a kind hedgehog who spent her days in the living as a stay-at-home mother, looking after her children and family. Throughout your adventure, you will sail around to different islands, recruiting these spirits, and complete tasks for them in order to prepare them for their final trip to the Everdoor and onto whatever may be next. In Spiritfarer, you play as Stella, a young girl tasked with ferrying spirits to the other side when they have passed on. And while those light farming management bits certainly helped with the gameplay, what really resonated were the stories and characters of Spiritfarer. When one of the devs at the booth invited me to play it with a pitch including Harvest Moon and Stardew Valley I was especially intrigued. It was a game I had seen in some video game showcase that I thought had a great art style but that was about the extent of my knowledge on it. When I first played a demo of Spiritfarer at PAX West 2019, I had no idea what a profound impact it would have on me a year later.
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